An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

44 lines
1.7 KiB

// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Text;
namespace Fungus
{
/// <summary>
/// Replaces special tokens in a string with substituted values (typically variables or localisation strings).
/// </summary>
public interface IStringSubstituter
{
/// <summary>
/// The internal StringBuilder object used to perform string substitution.
/// This is exposed publicly to allow for optimized string manipulation in client code.
/// </summary>
StringBuilder _StringBuilder { get; }
/// <summary>
/// Returns a new string that has been processed by all substitution handlers in the scene.
/// </summary>
string SubstituteStrings(string input);
/// <summary>
/// Returns a new string that has been processed by all substitution handlers in the scene.
/// </summary>
bool SubstituteStrings(StringBuilder input);
}
/// <summary>
/// Interface for components that support substituting strings.
/// </summary>
public interface ISubstitutionHandler
{
/// <summary>
/// Modifies a StringBuilder so that tokens are replaced by subsituted values.
/// It's up to clients how to implement substitution but the convention looks like:
/// "Hi {$VarName}" => "Hi John" where VarName == "John"
/// </summary>
/// <returns>True if the input was modified</returns>
bool SubstituteStrings(StringBuilder input);
}
}