An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
#if UNITY_5_3_OR_NEWER
using UnityEngine;
using UnityEditor;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(SaveMenu), true)]
public class SaveMenuEditor : Editor
{
public override void OnInspectorGUI()
{
if (GUILayout.Button(new GUIContent("Delete Save Data", "Deletes the save data associated with the Save Data Key from PlayerPrefs")))
{
var saveMenu = target as SaveMenu;
if (saveMenu != null)
{
SaveManager.Delete(saveMenu.SaveDataKey);
FlowchartWindow.ShowNotification("Deleted Save Data");
}
}
base.OnInspectorGUI();
}
}
}
#endif