An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
#if UNITY_5_3_OR_NEWER
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
using UnityEditor;
|
|
|
|
|
|
|
|
namespace Fungus.EditorUtils
|
|
|
|
{
|
|
|
|
[CustomEditor (typeof(SaveMenu), true)]
|
|
|
|
public class SaveMenuEditor : Editor
|
|
|
|
{
|
|
|
|
public override void OnInspectorGUI()
|
|
|
|
{
|
|
|
|
if (GUILayout.Button(new GUIContent("Delete Save Data", "Deletes the save data associated with the Save Data Key from PlayerPrefs")))
|
|
|
|
{
|
|
|
|
var saveMenu = target as SaveMenu;
|
|
|
|
|
|
|
|
if (saveMenu != null)
|
|
|
|
{
|
|
|
|
SaveManager.Delete(saveMenu.SaveDataKey);
|
|
|
|
FlowchartWindow.ShowNotification("Deleted Save Data");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
base.OnInspectorGUI();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|