An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus.Examples
{
/// <summary>
/// A very simple mouse look behaviour for a Fungus demo. Not intended for use in full projects.
///
/// Primarily exists to avoid reliance on Unity Standard Assets.
/// </summary>
public class SimpleMouseLook : MonoBehaviour
{
public float xsen = 1, ysen = 1;
public float maxPitch = 60;
public Transform target;
private float pitch = 0;
// Update is called once per frame
void Update()
{
var curEuler = target.localRotation.eulerAngles;
curEuler = new Vector3(pitch - Input.GetAxis("Mouse Y"), curEuler.y + Input.GetAxis("Mouse X"), 0);
curEuler.z = 0;
curEuler.x = Mathf.Clamp(curEuler.x, -maxPitch, maxPitch);
pitch = curEuler.x;
target.localRotation = Quaternion.Euler(curEuler);
}
}
}