You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
33 lines
988 B
33 lines
988 B
6 years ago
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
|
||
|
namespace Fungus.Examples
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A very simple mouse look behaviour for a Fungus demo. Not intended for use in full projects.
|
||
|
///
|
||
|
/// Primarily exists to avoid reliance on Unity Standard Assets.
|
||
|
/// </summary>
|
||
|
public class SimpleMouseLook : MonoBehaviour
|
||
|
{
|
||
|
|
||
|
public float xsen = 1, ysen = 1;
|
||
|
public float maxPitch = 60;
|
||
|
public Transform target;
|
||
|
|
||
|
private float pitch = 0;
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
var curEuler = target.localRotation.eulerAngles;
|
||
|
curEuler = new Vector3(pitch - Input.GetAxis("Mouse Y"), curEuler.y + Input.GetAxis("Mouse X"), 0);
|
||
|
curEuler.z = 0;
|
||
|
curEuler.x = Mathf.Clamp(curEuler.x, -maxPitch, maxPitch);
|
||
|
pitch = curEuler.x;
|
||
|
target.localRotation = Quaternion.Euler(curEuler);
|
||
|
}
|
||
|
}
|
||
|
}
|