An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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chrisgregan b63a9ce3b9 Simplified adding new commands. Added Note command. 10 years ago
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Call.cs Renamed Fungus.Script namespace to Fungus 10 years ago
Call.cs.meta Moved commands into own folder 10 years ago
Else.cs Refactored GetFungusScript() and GetSequence() 10 years ago
Else.cs.meta Initial If, Else & EndIf commands with indenting 10 years ago
EndIf.cs Renamed Fungus.Script namespace to Fungus 10 years ago
EndIf.cs.meta Initial If, Else & EndIf commands with indenting 10 years ago
If.cs Refactored GetFungusScript() and GetSequence() 10 years ago
If.cs.meta Moved commands into own folder 10 years ago
LoadGlobals.cs Renamed Fungus.Script namespace to Fungus 10 years ago
LoadGlobals.cs.meta Added LoadGlobals, SaveGlobals and DestroyOnSceneLoad tag 10 years ago
LoadScene.cs Renamed Fungus.Script namespace to Fungus 10 years ago
LoadScene.cs.meta LoadScene command 10 years ago
Note.cs Simplified adding new commands. Added Note command. 10 years ago
Note.cs.meta Simplified adding new commands. Added Note command. 10 years ago
SaveGlobals.cs Renamed Fungus.Script namespace to Fungus 10 years ago
SaveGlobals.cs.meta Added LoadGlobals, SaveGlobals and DestroyOnSceneLoad tag 10 years ago
SetActive.cs Added background prefab & SetActive command 10 years ago
SetActive.cs.meta Added background prefab & SetActive command 10 years ago
SetVariable.cs Renamed Fungus.Script namespace to Fungus 10 years ago
SetVariable.cs.meta Renamed Set to SetVariable, improved color 10 years ago
Wait.cs Renamed Fungus.Script namespace to Fungus 10 years ago
Wait.cs.meta Moved commands into own folder 10 years ago