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33 lines
1.1 KiB
33 lines
1.1 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// The block will execute when the game starts playing. |
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/// </summary> |
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[EventHandlerInfo("", |
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"Game Started", |
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"The block will execute when the game starts playing.")] |
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[AddComponentMenu("")] |
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public class GameStarted : EventHandler |
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{ |
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[Tooltip("Wait for a number of frames after startup before executing the Block. Can help fix startup order issues.")] |
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[SerializeField] protected int waitForFrames = 1; |
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protected virtual IEnumerator Start() |
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{ |
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int frameCount = waitForFrames; |
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while (frameCount > 0) |
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{ |
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yield return new WaitForEndOfFrame(); |
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frameCount--; |
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} |
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ExecuteBlock(); |
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} |
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} |
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}
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