An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
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Commands If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Components Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Editor Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
EventHandlers Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Interfaces Reverted StringSubstituter move (it was there to allow FungusLua to be used independently of Fungus). 9 years ago
Signals Added more save manager signals 8 years ago
Utils Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
VariableTypes Increased height of multi-line text box for StringDataMulti 8 years ago
Commands.meta Moved all scripts into a unified script folder (except Flowchart yet) 9 years ago
Components.meta Moved all scripts into a unified script folder (except Flowchart yet) 9 years ago
Editor.meta Moved all scripts into a unified script folder (except Flowchart yet) 9 years ago
EventHandlers.meta Moved all scripts into a unified script folder (except Flowchart yet) 9 years ago
Interfaces.meta Moved all scripts into a unified script folder (except Flowchart yet) 9 years ago
Signals.meta Added Writer signals 9 years ago
Utils.meta Moved all scripts into a unified script folder (except Flowchart yet) 9 years ago
VariableTypes.meta Reorganised Fungus folder structure 9 years ago
link.xml Removed MoonSharp assembly from link.xml 9 years ago
link.xml.meta Reorganised Fungus folder structure 9 years ago