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Block.cs
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Start Label property in Call command
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8 years ago |
Block.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
CameraManager.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
CameraManager.cs.meta
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Renamed CameraController to CameraManager and MusicController to MusicManager
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8 years ago |
Character.cs
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Fixes for compile errors on .NET Core
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8 years ago |
Character.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Clickable2D.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
Clickable2D.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Command.cs
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Renamed public methods to public members
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8 years ago |
Command.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
CommandCopyBuffer.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
CommandCopyBuffer.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
CustomTag.cs
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Added #region Public members to all non-editor classes
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8 years ago |
CustomTag.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
DialogInput.cs
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Fixed Say command completes instantly after menu choice #533
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8 years ago |
DialogInput.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Draggable2D.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
Draggable2D.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
EventHandler.cs
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Renamed public methods to public members
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8 years ago |
EventHandler.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
Flowchart.cs
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Added Game Loaded event handler and save key.
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8 years ago |
Flowchart.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
FungusManager.cs
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
FungusManager.cs.meta
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MusicController and CameraController singletons are now managed by one FungusManager singleton
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8 years ago |
FungusState.cs
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Renamed public methods to public members
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8 years ago |
FungusState.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
Localization.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
Localization.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MenuDialog.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
MenuDialog.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MusicManager.cs
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Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0
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8 years ago |
MusicManager.cs.meta
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Renamed CameraController to CameraManager and MusicController to MusicManager
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8 years ago |
Node.cs
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Added support for custom block tint colors
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8 years ago |
Node.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
Parallax.cs
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Parallax.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
PortraitController.cs
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Fixes for integration tests running on Windows.
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8 years ago |
PortraitController.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SaveData.cs
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
SaveData.cs.meta
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
SaveManager.cs
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
SaveManager.cs.meta
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Updated SaveSystem
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8 years ago |
SaveMenu.cs
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
SaveMenu.cs.meta
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SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
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8 years ago |
SayDialog.cs
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Option to Close Other Say Dialogs when one Say Dialog becomes active.
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8 years ago |
SayDialog.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SceneLoader.cs
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Added #region Public members to all non-editor classes
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8 years ago |
SceneLoader.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
SelectOnEnable.cs
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Added missing copyright headers, tidied up enums
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8 years ago |
SelectOnEnable.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SpriteFader.cs
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
SpriteFader.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Stage.cs
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Added #region Public members to all non-editor classes
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8 years ago |
Stage.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Variable.cs
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Renamed public methods to public members
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8 years ago |
Variable.cs.meta
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
View.cs
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Renamed public methods to public members
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8 years ago |
View.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Writer.cs
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Added Writer.Paused property to pause a writer from code.
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8 years ago |
Writer.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
WriterAudio.cs
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Documented all enum values. Moved all enums to namespace scope.
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8 years ago |
WriterAudio.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |