An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus.Example
{
public class SpriteRoom : Room
{
public Room menuRoom;
public Animator blueAlienAnim;
public SpriteRenderer blueAlienSprite;
public SpriteRenderer redMushroomSprite;
void OnEnter()
{
HideSprite(redMushroomSprite);
ShowSprite(blueAlienSprite);
SetCharacter("PinkAlienHappy");
Say("Hey Blue Alien!");
Say("Show me your funky moves!");
SetCharacter("BlueAlienHappy");
Say("Watch and learn Pinky!");
SetAnimatorTrigger(blueAlienAnim, "StartBlueWalk");
Wait(4);
SetAnimatorTrigger(blueAlienAnim, "Stop");
SetCharacter("PinkAlienHappy");
Say("Nice moves there Blue Alien!");
Say("Would you like a nice mushroom to sit down on?");
FadeSprite(redMushroomSprite, 1f, 1f);
SetCharacter("BlueAlienSad");
Say("I'd love to, but alas I cannot!");
Say("The artist didn't make a sitting animation for me.");
Say("It's a very rare genetic condition. Sniff.");
SetCharacter("PinkAlienSad");
Say("Oh! Sorry to hear that.");
Wait(1f);
FadeSprite(redMushroomSprite, 0f, 1f);
SetCharacter("PinkAlienSad");
Say("Uh... are you ok?");
Say("Looks like you're turning a little bit green after all that dancing!");
SetAnimatorTrigger(blueAlienAnim, "StartGreenWalk");
Wait(2f);
SetCharacter("PinkAlienHappy");
Say("Never mind, I'm sure you'll feel better soon!");
}
// This method is called by the Animation Event Listener component on the blue alien.
// When the GreenAlienWalk animation finishes it fires an event which calls this method.
void AlienAnimationFinished()
{
SetAnimatorTrigger(blueAlienAnim, "Stop");
Say("Well done Blue Alien! Time to say goodbye!");
FadeSprite(blueAlienSprite, 0, 1f);
Wait(1f);
Say("Heh. That Blue Alien - what a guy!");
MoveToRoom(menuRoom);
}
}
}