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44 lines
1.2 KiB
44 lines
1.2 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("iTween", |
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"Rotate To", |
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"Rotates a game object to the specified angles over time.")] |
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[AddComponentMenu("")] |
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public class RotateTo : iTweenCommand |
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{ |
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[Tooltip("Target transform that the GameObject will rotate to")] |
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public Transform toTransform; |
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[Tooltip("Target rotation that the GameObject will rotate to, if no To Transform is set")] |
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public Vector3 toRotation; |
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")] |
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public bool isLocal; |
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public override void DoTween() |
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{ |
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Hashtable tweenParams = new Hashtable(); |
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tweenParams.Add("name", tweenName); |
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if (toTransform == null) |
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{ |
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tweenParams.Add("rotation", toRotation); |
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} |
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else |
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{ |
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tweenParams.Add("rotation", toTransform); |
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} |
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tweenParams.Add("time", duration); |
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tweenParams.Add("easetype", easeType); |
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tweenParams.Add("looptype", loopType); |
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tweenParams.Add("isLocal", isLocal); |
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tweenParams.Add("oncomplete", "OnComplete"); |
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tweenParams.Add("oncompletetarget", gameObject); |
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tweenParams.Add("oncompleteparams", this); |
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iTween.RotateTo(targetObject, tweenParams); |
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} |
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} |
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} |