using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Rotate To", "Rotates a game object to the specified angles over time.")] [AddComponentMenu("")] public class RotateTo : iTweenCommand { [Tooltip("Target transform that the GameObject will rotate to")] public Transform toTransform; [Tooltip("Target rotation that the GameObject will rotate to, if no To Transform is set")] public Vector3 toRotation; [Tooltip("Whether to animate in world space or relative to the parent. False by default.")] public bool isLocal; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", tweenName); if (toTransform == null) { tweenParams.Add("rotation", toRotation); } else { tweenParams.Add("rotation", toTransform); } tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("isLocal", isLocal); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.RotateTo(targetObject, tweenParams); } } }