An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.IO;
namespace Fungus
{
[CustomEditor (typeof(Lua))]
public class LuaEditor : Editor
{
protected SerializedProperty registerTypesProp;
protected ReorderableList registerTypeList;
protected virtual void OnEnable()
{
registerTypesProp = serializedObject.FindProperty("registerTypes");
registerTypeList = new ReorderableList(serializedObject, registerTypesProp, true, true, true, true);
registerTypeList.drawHeaderCallback = (Rect rect) => {
EditorGUI.LabelField(rect, "Register Types");
};
registerTypeList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
SerializedProperty element = registerTypesProp.GetArrayElementAtIndex(index);
EditorGUI.PropertyField(r, element, new GUIContent(""));
};
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
registerTypeList.DoLayoutList();
serializedObject.ApplyModifiedProperties();
}
}
}