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48 lines
1.3 KiB
48 lines
1.3 KiB
9 years ago
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.IO;
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namespace Fungus
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{
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9 years ago
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[CustomEditor (typeof(Lua))]
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public class LuaEditor : Editor
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9 years ago
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{
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protected SerializedProperty registerTypesProp;
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protected ReorderableList registerTypeList;
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protected virtual void OnEnable()
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{
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registerTypesProp = serializedObject.FindProperty("registerTypes");
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registerTypeList = new ReorderableList(serializedObject, registerTypesProp, true, true, true, true);
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registerTypeList.drawHeaderCallback = (Rect rect) => {
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EditorGUI.LabelField(rect, "Register Types");
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};
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registerTypeList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
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Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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SerializedProperty element = registerTypesProp.GetArrayElementAtIndex(index);
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EditorGUI.PropertyField(r, element, new GUIContent(""));
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};
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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serializedObject.Update();
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registerTypeList.DoLayoutList();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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