An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
[System.Serializable]
public class SavePointData
{
[SerializeField] protected string saveKey;
[SerializeField] protected string description;
[SerializeField] protected string sceneName;
[SerializeField] protected List<FlowchartData> flowchartData = new List<FlowchartData>();
#region Public methods
public string SaveKey { get { return saveKey; } set { saveKey = value; } }
public string Description { get { return description; } set { description = value; } }
public string SceneName { get { return sceneName; } set { sceneName = value; } }
public List<FlowchartData> FlowchartData { get { return flowchartData; } set { flowchartData = value; } }
#endregion
}
}