An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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[System.Serializable]
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public class SavePointData
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{
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[SerializeField] protected string saveKey;
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[SerializeField] protected string description;
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[SerializeField] protected string sceneName;
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[SerializeField] protected List<FlowchartData> flowchartData = new List<FlowchartData>();
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#region Public methods
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public string SaveKey { get { return saveKey; } set { saveKey = value; } }
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public string Description { get { return description; } set { description = value; } }
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public string SceneName { get { return sceneName; } set { sceneName = value; } }
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public List<FlowchartData> FlowchartData { get { return flowchartData; } set { flowchartData = value; } }
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#endregion
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}
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}
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