An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/*This script has been, partially or completely, generated by the Fungus.GenerateVariableWindow*/
using UnityEngine;
namespace Fungus
{
// <summary>
/// Get or Set a property of a Collision component
/// </summary>
[CommandInfo("Property",
"Collision",
"Get or Set a property of a Collision component")]
[AddComponentMenu("")]
public class CollisionProperty : BaseVariableProperty
{
//generated property
public enum Property
{
RelativeVelocity,
Rigidbody,
Collider,
Transform,
GameObject,
Impulse,
}
[SerializeField]
protected Property property;
[SerializeField]
[VariableProperty(typeof(CollisionVariable))]
protected CollisionVariable collisionVar;
[SerializeField]
[VariableProperty(typeof(Vector3Variable),
typeof(RigidbodyVariable),
typeof(ColliderVariable),
typeof(TransformVariable),
typeof(GameObjectVariable))]
protected Variable inOutVar;
public override void OnEnter()
{
var iov = inOutVar as Vector3Variable;
var iorb = inOutVar as RigidbodyVariable;
var ioc = inOutVar as ColliderVariable;
var iot = inOutVar as TransformVariable;
var iogo = inOutVar as GameObjectVariable;
var target = collisionVar.Value;
switch (getOrSet)
{
case GetSet.Get:
switch (property)
{
case Property.RelativeVelocity:
iov.Value = target.relativeVelocity;
break;
case Property.Rigidbody:
iorb.Value = target.rigidbody;
break;
case Property.Collider:
ioc.Value = target.collider;
break;
case Property.Transform:
iot.Value = target.transform;
break;
case Property.GameObject:
iogo.Value = target.gameObject;
break;
case Property.Impulse:
iov.Value = target.impulse;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
case GetSet.Set:
switch (property)
{
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
if (collisionVar == null)
{
return "Error: no collisionVar set";
}
if (inOutVar == null)
{
return "Error: no variable set to push or pull data to or from";
}
return getOrSet.ToString() + " " + property.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (collisionVar == variable || inOutVar == variable)
return true;
return false;
}
}
}