An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the desired Rendering related message for the monobehaviour is received.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Render",
"The block will execute when the desired Rendering related message for the monobehaviour is received.")]
[AddComponentMenu("")]
public class Render : EventHandler
{
[System.Flags]
public enum RenderMessageFlags
{
OnPostRender = 1 << 0,
OnPreCull = 1 << 1,
OnPreRender = 1 << 2,
//OnRenderImage = 1 << 3,
OnRenderObject = 1 << 4,
OnWillRenderObject = 1 << 5,
OnBecameInvisible = 1 << 6,
OnBecameVisible = 1 << 7,
}
[Tooltip("Which of the Rendering messages to trigger on.")]
[SerializeField]
[EnumFlag]
protected RenderMessageFlags FireOn = RenderMessageFlags.OnWillRenderObject;
private void OnPostRender()
{
if((FireOn & RenderMessageFlags.OnPostRender) != 0)
{
ExecuteBlock();
}
}
private void OnPreCull()
{
if ((FireOn & RenderMessageFlags.OnPreCull) != 0)
{
ExecuteBlock();
}
}
private void OnPreRender()
{
if ((FireOn & RenderMessageFlags.OnPreRender) != 0)
{
ExecuteBlock();
}
}
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
//TODO
}
private void OnRenderObject()
{
if ((FireOn & RenderMessageFlags.OnRenderObject) != 0)
{
ExecuteBlock();
}
}
private void OnWillRenderObject()
{
if ((FireOn & RenderMessageFlags.OnWillRenderObject) != 0)
{
ExecuteBlock();
}
}
private void OnBecameInvisible()
{
if ((FireOn & RenderMessageFlags.OnBecameInvisible) != 0)
{
ExecuteBlock();
}
}
private void OnBecameVisible()
{
if ((FireOn & RenderMessageFlags.OnBecameVisible) != 0)
{
ExecuteBlock();
}
}
}
}