An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Christopher 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
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CharacterEditor.cs Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
CharacterEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
DialogInputEditor.cs Fix for compile error for folks upgrading using the Fungus 3 unitypackage 8 years ago
DialogInputEditor.cs.meta Fix for compile error for folks upgrading using the Fungus 3 unitypackage 8 years ago
LocalizationEditor.cs Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
LocalizationEditor.cs.meta Renamed Language to Localisation for clarity #8 10 years ago
MenuEditor.cs Converted tabs to spaces in all .cs files 8 years ago
MenuEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
MenuTimerEditor.cs Converted tabs to spaces in all .cs files 8 years ago
MenuTimerEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
NarrativeMenuItems.cs Converted tabs to spaces in all .cs files 8 years ago
NarrativeMenuItems.cs.meta Split Fungus create menu items into groups 10 years ago
PortraitEditor.cs Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
PortraitEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
SayEditor.cs Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
SayEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
StageEditor.cs Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
StageEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago