An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Pass a value through an AnimationCurve
/// </summary>
[CommandInfo("Math",
"Curve",
"Pass a value through an AnimationCurve")]
[AddComponentMenu("")]
public class Curve : BaseUnaryMathCommand
{
[SerializeField]
protected AnimationCurve curve = AnimationCurve.Linear(0, 0, 1, 1);
public override void OnEnter()
{
outValue.Value = curve.Evaluate(inValue.Value);
Continue();
}
}
}