// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Pass a value through an AnimationCurve /// [CommandInfo("Math", "Curve", "Pass a value through an AnimationCurve")] [AddComponentMenu("")] public class Curve : BaseUnaryMathCommand { [SerializeField] protected AnimationCurve curve = AnimationCurve.Linear(0, 0, 1, 1); public override void OnEnter() { outValue.Value = curve.Evaluate(inValue.Value); Continue(); } } }