An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Marks a position in the command list for execution to jump to.
/// </summary>
[CommandInfo("Flow",
"Label",
"Marks a position in the command list for execution to jump to.")]
[AddComponentMenu("")]
public class Label : Command
{
[Tooltip("Display name for the label")]
[SerializeField] protected string key = "";
public virtual string Key { get { return key; } }
public override void OnEnter()
{
Continue();
}
public override string GetSummary()
{
return key;
}
public override Color GetButtonColor()
{
return new Color32(200, 200, 253, 255);
}
}
}