// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.Commands { /// /// Marks a position in the command list for execution to jump to. /// [CommandInfo("Flow", "Label", "Marks a position in the command list for execution to jump to.")] [AddComponentMenu("")] public class Label : Command { [Tooltip("Display name for the label")] [SerializeField] protected string key = ""; public virtual string Key { get { return key; } } public override void OnEnter() { Continue(); } public override string GetSummary() { return key; } public override Color GetButtonColor() { return new Color32(200, 200, 253, 255); } } }