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135 lines
3.6 KiB
135 lines
3.6 KiB
using UnityEngine; |
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using UnityEditor; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/** |
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* Temp hidden object which lets us use the entire inspector window to inspect |
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* the sequence command list. |
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*/ |
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public class SequenceInspector : ScriptableObject |
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{ |
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public Sequence sequence; |
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} |
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/** |
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* Custom editor for the temp hidden object. |
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*/ |
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[CustomEditor (typeof(SequenceInspector), true)] |
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public class SequenceInspectorEditor : Editor |
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{ |
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protected Vector2 sequenceScrollPos; |
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protected Vector2 commandScrollPos; |
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protected bool resize = false; |
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protected float topPanelHeight = 50; |
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public override void OnInspectorGUI () |
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{ |
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SequenceInspector sequenceInspector = target as SequenceInspector; |
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Sequence sequence = sequenceInspector.sequence; |
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if (sequence == null) |
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{ |
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return; |
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} |
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FungusScript fungusScript = sequence.GetFungusScript(); |
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SequenceEditor sequenceEditor = Editor.CreateEditor(sequence) as SequenceEditor; |
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sequenceEditor.DrawSequenceName(fungusScript); |
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// Using a custom rect area to get the correct 5px indent for the scroll views |
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Rect sequenceRect = new Rect(5, topPanelHeight, Screen.width - 6, Screen.height); |
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GUILayout.BeginArea(sequenceRect); |
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sequenceScrollPos = GUILayout.BeginScrollView(sequenceScrollPos, GUILayout.Height(fungusScript.sequenceViewHeight)); |
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sequenceEditor.DrawSequenceGUI(fungusScript); |
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GUILayout.EndScrollView(); |
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Command inspectCommand = null; |
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if (fungusScript.selectedCommands.Count == 1) |
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{ |
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inspectCommand = fungusScript.selectedCommands[0]; |
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} |
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if (Application.isPlaying && |
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inspectCommand != null && |
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inspectCommand.parentSequence != sequence) |
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{ |
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Repaint(); |
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DestroyImmediate(sequenceEditor); |
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return; |
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} |
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ResizeScrollView(fungusScript); |
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GUILayout.Space(7); |
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sequenceEditor.DrawButtonToolbar(); |
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commandScrollPos = GUILayout.BeginScrollView(commandScrollPos); |
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if (inspectCommand != null) |
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{ |
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CommandEditor commandEditor = Editor.CreateEditor(inspectCommand) as CommandEditor; |
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commandEditor.DrawCommandInspectorGUI(); |
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DestroyImmediate(commandEditor); |
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} |
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GUILayout.EndScrollView(); |
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GUILayout.EndArea(); |
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// Draw the resize bar after everything else has finished drawing |
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// This is mainly to avoid incorrect indenting. |
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Rect resizeRect = new Rect(0, topPanelHeight + fungusScript.sequenceViewHeight + 1, Screen.width, 4f); |
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GUI.color = Color.grey; |
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GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); |
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GUI.color = Color.white; |
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Repaint(); |
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DestroyImmediate(sequenceEditor); |
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} |
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private void ResizeScrollView(FungusScript fungusScript) |
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{ |
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Rect cursorChangeRect = new Rect(0, fungusScript.sequenceViewHeight + 1, Screen.width, 4f); |
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EditorGUIUtility.AddCursorRect(cursorChangeRect, MouseCursor.ResizeVertical); |
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if (Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition)) |
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{ |
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resize = true; |
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} |
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if (resize) |
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{ |
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float height = Event.current.mousePosition.y; |
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height = Mathf.Max(200, height); |
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height = Mathf.Min(Screen.height - 200,height); |
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Undo.RecordObject(fungusScript, "Resize view"); |
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fungusScript.sequenceViewHeight = height; |
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} |
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// Stop resizing if mouse is outside inspector window. |
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// This isn't standard Unity UI behavior but it is robust and safe. |
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if (resize && Event.current.type == EventType.mouseDrag) |
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{ |
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Rect windowRect = new Rect(0, 0, Screen.width, Screen.height); |
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if (!windowRect.Contains(Event.current.mousePosition)) |
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{ |
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resize = false; |
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} |
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} |
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if (Event.current.type == EventType.MouseUp) |
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{ |
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resize = false; |
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} |
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} |
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} |
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}
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