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AssetModProcessor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
AssetModProcessor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
BlockEditor.cs
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CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects
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8 years ago |
BlockEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
BlockInspector.cs
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Removed selectedBlock and changed multi-select editor message
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8 years ago |
BlockInspector.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
CallEditor.cs
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Start Label property in Call command
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8 years ago |
CallEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
CameraMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
CameraMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
CharacterEditor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
CharacterEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
CommandEditor.cs
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Added #region Public members to all non-editor classes
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9 years ago |
CommandEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
CommandListAdaptor.cs
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Added pro skin icons and moved editor textures
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8 years ago |
CommandListAdaptor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
ControlAudioEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
ControlAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
CustomGUI.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
CustomGUI.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
DialogInputEditor.cs
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Added missing copyright headers
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9 years ago |
DialogInputEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
EditorExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
EditorExtensions.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
EditorZoomArea.cs
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Added toolbar in place of floating UI
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8 years ago |
EditorZoomArea.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
EventHandlerEditor.cs
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
EventHandlerEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
EventWindow.cs
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Added EventWindow class
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8 years ago |
EventWindow.cs.meta
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Added EventWindow class
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8 years ago |
FlowchartEditor.cs
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Removed "Center View" button from FlowchartEditor
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8 years ago |
FlowchartEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
FlowchartMenuItems.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
FlowchartMenuItems.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
FlowchartWindow.cs
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Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
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8 years ago |
FlowchartWindow.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
FungusEditorResources.cs
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Merge remote-tracking branch 'snozbot/master' into icons
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8 years ago |
FungusEditorResources.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
FungusEditorResourcesGenerated.cs
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Added block search dropdown
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8 years ago |
FungusEditorResourcesGenerated.cs.meta
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Added pro skin icons and moved editor textures
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8 years ago |
IfEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
IfEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
InvokeEventEditor.cs
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Added description fields to Invoke Event and Invoke Method
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8 years ago |
InvokeEventEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
InvokeMethodEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
InvokeMethodEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
LabelEditor.cs
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Converted all foreach statement to act on simple variables.
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8 years ago |
LabelEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
LocalizationEditor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
LocalizationEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
MenuEditor.cs
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Save and Load flowchart state now working
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8 years ago |
MenuEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
MenuTimerEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
MenuTimerEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
NarrativeMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
NarrativeMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
PortraitEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
PortraitEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
SaveDataEditor.cs
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
SaveDataEditor.cs.meta
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Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
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8 years ago |
SaveMenuEditor.cs
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Added Delete Save Data button to Save Menu inspector.
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8 years ago |
SaveMenuEditor.cs.meta
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Added Delete Save Data button to Save Menu inspector.
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8 years ago |
SaveMenuItems.cs
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
SaveMenuItems.cs.meta
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
SavePointLoadedEditor.cs
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Added custom editor for Save Point Loaded event handler
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8 years ago |
SavePointLoadedEditor.cs.meta
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Added custom editor for Save Point Loaded event handler
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8 years ago |
SayEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
SayEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
SerializedPropertyExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
SerializedPropertyExtensions.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
SetColliderEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
SetColliderEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
SetVariableEditor.cs
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Fixed cannot divide an integer by an integer using Set Variable #579
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8 years ago |
SetVariableEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
SpriteMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
SpriteMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
StageEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
StageEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
VariableEditor.cs
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Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
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8 years ago |
VariableEditor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
VariableListAdaptor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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9 years ago |
VariableListAdaptor.cs.meta
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Reorganised Fungus folder structure
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9 years ago |
ViewEditor.cs
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Updated project to Unity 5.6.0, fixed some warnings.
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8 years ago |
ViewEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
WriteEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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9 years ago |
WriteEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
WriterAudioEditor.cs
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Documented all enum values. Moved all enums to namespace scope.
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9 years ago |
WriterAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |