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114 lines
2.2 KiB
114 lines
2.2 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus.Script |
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{ |
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[CommandCategory("Dialog")] |
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[HelpText("Presents a list of options for the player to choose from, with an optional timeout. Add options using preceding AddOption commands.")] |
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public class Choose : FungusCommand |
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{ |
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public ChooseDialog dialog; |
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static public ChooseDialog activeDialog; |
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public class Option |
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{ |
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public string optionText; |
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public Sequence targetSequence; |
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} |
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static public List<Option> options = new List<Option>(); |
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public string chooseText; |
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public Character character; |
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public float timeoutDuration; |
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public override void OnEnter() |
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{ |
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// Remember active dialog between Choose calls |
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if (dialog == null) |
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{ |
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if (Choose.activeDialog == null) |
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{ |
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Continue(); |
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return; |
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} |
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else |
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{ |
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dialog = Choose.activeDialog; |
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} |
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} |
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else |
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{ |
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activeDialog = dialog; |
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} |
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if (options.Count == 0) |
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{ |
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Continue(); |
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} |
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else |
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{ |
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dialog.ShowDialog(true); |
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dialog.SetCharacter(character); |
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List<ChooseDialog.Option> dialogOptions = new List<ChooseDialog.Option>(); |
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foreach (Option option in options) |
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{ |
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ChooseDialog.Option dialogOption = new ChooseDialog.Option(); |
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dialogOption.text = option.optionText; |
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Sequence onSelectSequence = option.targetSequence; |
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dialogOption.onSelect = delegate { |
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dialog.ShowDialog(false); |
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if (onSelectSequence == null) |
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{ |
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Continue (); |
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} |
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else |
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{ |
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ExecuteSequence(onSelectSequence); |
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} |
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}; |
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dialogOptions.Add(dialogOption); |
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} |
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options.Clear(); |
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dialog.Choose(chooseText, dialogOptions, timeoutDuration, delegate { |
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dialog.ShowDialog(false); |
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Continue(); |
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}); |
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} |
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} |
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public override string GetSummary() |
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{ |
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string summary = ""; |
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if (character != null) |
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{ |
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summary = character.characterName + ": "; |
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} |
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summary += "\"" + chooseText + "\""; |
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return summary; |
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} |
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public override void GetConnectedSequences (ref List<Sequence> connectedSequences) |
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{ |
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foreach (Option option in options) |
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{ |
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if (option.targetSequence != null) |
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{ |
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connectedSequences.Add(option.targetSequence); |
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} |
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} |
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} |
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} |
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} |