using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[CommandCategory("Dialog")]
[HelpText("Presents a list of options for the player to choose from, with an optional timeout. Add options using preceding AddOption commands.")]
public class Choose : FungusCommand
{
public ChooseDialog dialog;
static public ChooseDialog activeDialog;
public class Option
{
public string optionText;
public Sequence targetSequence;
}
static public List