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116 lines
4.7 KiB
116 lines
4.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEditor; |
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using UnityEngine; |
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using System.Collections.Generic; |
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namespace Fungus.EditorUtils |
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{ |
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[CustomEditor (typeof(VariableCondition), true)] |
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public class VariableConditionEditor : CommandEditor |
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{ |
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protected SerializedProperty variableProp; |
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protected SerializedProperty compareOperatorProp; |
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protected Dictionary<System.Type, SerializedProperty> propByVariableType; |
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protected virtual void OnEnable() |
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{ |
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if (NullTargetCheck()) // Check for an orphaned editor instance |
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return; |
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variableProp = serializedObject.FindProperty("variable"); |
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compareOperatorProp = serializedObject.FindProperty("compareOperator"); |
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// Get variable data props by name |
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propByVariableType = new Dictionary<System.Type, SerializedProperty>() { |
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{ typeof(BooleanVariable), serializedObject.FindProperty("booleanData") }, |
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{ typeof(IntegerVariable), serializedObject.FindProperty("integerData") }, |
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{ typeof(FloatVariable), serializedObject.FindProperty("floatData") }, |
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{ typeof(StringVariable), serializedObject.FindProperty("stringData") }, |
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{ typeof(AnimatorVariable), serializedObject.FindProperty("animatorData") }, |
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{ typeof(GameObjectVariable), serializedObject.FindProperty("gameObjectData") } |
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}; |
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} |
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public override void DrawCommandGUI() |
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{ |
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serializedObject.Update(); |
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VariableCondition t = target as VariableCondition; |
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var flowchart = (Flowchart)t.GetFlowchart(); |
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if (flowchart == null) |
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{ |
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return; |
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} |
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// Select Variable |
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EditorGUILayout.PropertyField(variableProp); |
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if (variableProp.objectReferenceValue == null) |
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{ |
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serializedObject.ApplyModifiedProperties(); |
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return; |
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} |
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// Get selected variable |
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Variable selectedVariable = variableProp.objectReferenceValue as Variable; |
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System.Type variableType = selectedVariable.GetType(); |
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// Get operators for the variable |
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CompareOperator[] compareOperators = VariableCondition.operatorsByVariableType[variableType]; |
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// Create operator list |
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List<GUIContent> operatorsList = new List<GUIContent>(); |
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foreach (var compareOperator in compareOperators) |
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{ |
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switch (compareOperator) |
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{ |
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case CompareOperator.Equals: |
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operatorsList.Add(new GUIContent("==")); |
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break; |
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case CompareOperator.NotEquals: |
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operatorsList.Add(new GUIContent("!=")); |
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break; |
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case CompareOperator.LessThan: |
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operatorsList.Add(new GUIContent("<")); |
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break; |
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case CompareOperator.GreaterThan: |
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operatorsList.Add(new GUIContent(">")); |
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break; |
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case CompareOperator.LessThanOrEquals: |
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operatorsList.Add(new GUIContent("<=")); |
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break; |
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case CompareOperator.GreaterThanOrEquals: |
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operatorsList.Add(new GUIContent(">=")); |
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break; |
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default: |
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Debug.LogError("The " + compareOperator.ToString() + " operator has no matching GUIContent."); |
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break; |
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} |
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} |
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// Get previously selected operator |
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int selectedIndex = System.Array.IndexOf(compareOperators, t._CompareOperator); |
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if (selectedIndex < 0) |
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{ |
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// Default to first index if the operator is not found in the available operators list |
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// This can occur when changing between variable types |
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selectedIndex = 0; |
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} |
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selectedIndex = EditorGUILayout.Popup( |
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new GUIContent("Compare", "The comparison operator to use when comparing values"), |
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selectedIndex, |
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operatorsList.ToArray()); |
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compareOperatorProp.enumValueIndex = (int)compareOperators[selectedIndex]; |
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EditorGUILayout.PropertyField(propByVariableType[variableType]); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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}
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