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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(VariableCondition), true)]
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public class VariableConditionEditor : CommandEditor
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{
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protected SerializedProperty variableProp;
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protected SerializedProperty compareOperatorProp;
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protected Dictionary<System.Type, SerializedProperty> propByVariableType;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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variableProp = serializedObject.FindProperty("variable");
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compareOperatorProp = serializedObject.FindProperty("compareOperator");
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// Get variable data props by name
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propByVariableType = new Dictionary<System.Type, SerializedProperty>() {
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{ typeof(BooleanVariable), serializedObject.FindProperty("booleanData") },
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{ typeof(IntegerVariable), serializedObject.FindProperty("integerData") },
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{ typeof(FloatVariable), serializedObject.FindProperty("floatData") },
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{ typeof(StringVariable), serializedObject.FindProperty("stringData") },
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{ typeof(AnimatorVariable), serializedObject.FindProperty("animatorData") },
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{ typeof(GameObjectVariable), serializedObject.FindProperty("gameObjectData") }
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};
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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VariableCondition t = target as VariableCondition;
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var flowchart = (Flowchart)t.GetFlowchart();
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if (flowchart == null)
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{
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return;
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}
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// Select Variable
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EditorGUILayout.PropertyField(variableProp);
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if (variableProp.objectReferenceValue == null)
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{
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serializedObject.ApplyModifiedProperties();
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return;
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}
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// Get selected variable
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Variable selectedVariable = variableProp.objectReferenceValue as Variable;
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System.Type variableType = selectedVariable.GetType();
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// Get operators for the variable
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CompareOperator[] compareOperators = VariableCondition.operatorsByVariableType[variableType];
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// Create operator list
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List<GUIContent> operatorsList = new List<GUIContent>();
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foreach (var compareOperator in compareOperators)
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{
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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operatorsList.Add(new GUIContent("=="));
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break;
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case CompareOperator.NotEquals:
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operatorsList.Add(new GUIContent("!="));
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break;
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case CompareOperator.LessThan:
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operatorsList.Add(new GUIContent("<"));
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break;
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case CompareOperator.GreaterThan:
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operatorsList.Add(new GUIContent(">"));
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break;
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case CompareOperator.LessThanOrEquals:
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operatorsList.Add(new GUIContent("<="));
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break;
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case CompareOperator.GreaterThanOrEquals:
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operatorsList.Add(new GUIContent(">="));
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break;
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default:
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Debug.LogError("The " + compareOperator.ToString() + " operator has no matching GUIContent.");
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break;
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}
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}
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// Get previously selected operator
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int selectedIndex = System.Array.IndexOf(compareOperators, t._CompareOperator);
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if (selectedIndex < 0)
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{
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// Default to first index if the operator is not found in the available operators list
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// This can occur when changing between variable types
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selectedIndex = 0;
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}
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selectedIndex = EditorGUILayout.Popup(
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new GUIContent("Compare", "The comparison operator to use when comparing values"),
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selectedIndex,
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operatorsList.ToArray());
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compareOperatorProp.enumValueIndex = (int)compareOperators[selectedIndex];
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EditorGUILayout.PropertyField(propByVariableType[variableType]);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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