An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
public class AddOption : FungusCommand
{
public enum ShowCondition
{
Always,
NotVisited,
BooleanIsTrue,
BooleanIsFalse
}
public string optionText;
public Sequence targetSequence;
public ShowCondition showCondition;
public string booleanVariableKey;
public override void OnEnter()
{
Dialog dialog = Game.GetInstance().dialog;
bool showOption = (dialog != null && targetSequence != null);
if (showCondition == ShowCondition.Always)
{
// Always show option
}
else if (showCondition == ShowCondition.NotVisited)
{
if (targetSequence == null ||
targetSequence.GetExecutionCount () > 0)
{
showOption = false;
}
}
else
{
Variable v = parentFungusScript.GetVariable(booleanVariableKey);
if (v == null)
{
showOption = false;
}
else
{
if (showCondition == ShowCondition.BooleanIsTrue &&
v.BooleanValue != true)
{
showOption = false;
}
else if (showCondition == ShowCondition.BooleanIsFalse &&
v.BooleanValue != false)
{
showOption = false;
}
}
}
if (showOption)
{
dialog.AddOption(optionText, () => {
Stop();
parentFungusScript.ExecuteSequence(targetSequence);
});
}
Continue();
}
public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
{
if (targetSequence != null)
{
connectedSequences.Add(targetSequence);
}
}
}
}