An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Fungus
{
[CustomEditor (typeof(Label))]
public class LabelEditor : CommandEditor
{
protected SerializedProperty keyProp;
static public void LabelField(SerializedProperty property,
GUIContent labelText,
Block block)
{
List<string> labelKeys = new List<string>();
List<Label> labelObjects = new List<Label>();
labelKeys.Add("<None>");
labelObjects.Add(null);
Label selectedLabel = property.objectReferenceValue as Label;
int index = 0;
int selectedIndex = 0;
foreach (Command command in block.commandList)
{
Label label = command as Label;
if (label == null)
{
continue;
}
labelKeys.Add(label.key);
labelObjects.Add(label);
index++;
if (label == selectedLabel)
{
selectedIndex = index;
}
}
selectedIndex = EditorGUILayout.Popup(labelText.text, selectedIndex, labelKeys.ToArray());
property.objectReferenceValue = labelObjects[selectedIndex];
}
protected virtual void OnEnable()
{
if (NullTargetCheck()) // Check for an orphaned editor instance
return;
keyProp = serializedObject.FindProperty("key");
}
public override void DrawCommandGUI()
{
Label t = target as Label;
Flowchart flowchart = t.GetFlowchart();
if (flowchart == null)
{
return;
}
serializedObject.Update();
EditorGUILayout.PropertyField(keyProp);
keyProp.stringValue = flowchart.GetUniqueLabelKey(keyProp.stringValue, t);
serializedObject.ApplyModifiedProperties();
}
}
}