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46 lines
992 B
46 lines
992 B
using UnityEngine; |
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using UnityEditor; |
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using System.IO; |
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using System.Collections; |
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namespace Fungus |
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{ |
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public class FlowchartMenuItems |
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{ |
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[MenuItem("Tools/Fungus/Create/Flowchart", false, 0)] |
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static void CreateFlowchart() |
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{ |
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GameObject go = SpawnPrefab("Flowchart"); |
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go.transform.position = Vector3.zero; |
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} |
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public static GameObject SpawnPrefab(string prefabName) |
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{ |
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GameObject prefab = Resources.Load<GameObject>(prefabName); |
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if (prefab == null) |
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{ |
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return null; |
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} |
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GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject; |
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PrefabUtility.DisconnectPrefabInstance(go); |
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SceneView view = SceneView.currentDrawingSceneView; |
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if (view != null) |
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{ |
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Camera sceneCam = view.camera; |
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Vector3 pos = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f)); |
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pos.z = 0f; |
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go.transform.position = pos; |
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} |
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Selection.activeGameObject = go; |
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Undo.RegisterCreatedObjectUndo(go, "Create Object"); |
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return go; |
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} |
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} |
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} |