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44 lines
1.5 KiB
44 lines
1.5 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEditor; |
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using UnityEngine; |
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using Fungus; |
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namespace Fungus.EditorUtils |
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{ |
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[CustomEditor(typeof(SavePoint))] |
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public class SavePointEditor : CommandEditor |
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{ |
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protected SerializedProperty resumeBlockProp; |
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protected SerializedProperty saveNowProp; |
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protected virtual void OnEnable() |
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{ |
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if (NullTargetCheck()) // Check for an orphaned editor instance |
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return; |
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resumeBlockProp = serializedObject.FindProperty("resumeBlock"); |
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saveNowProp = serializedObject.FindProperty("saveNow"); |
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} |
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public override void DrawCommandGUI() |
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{ |
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var flowchart = FlowchartWindow.GetFlowchart(); |
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if (flowchart == null) |
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{ |
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return; |
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} |
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serializedObject.Update(); |
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BlockEditor.BlockField(resumeBlockProp, |
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new GUIContent("Resume Block", "Block to call when save data is loaded again"), |
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new GUIContent("<None>"), |
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flowchart); |
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EditorGUILayout.PropertyField(saveNowProp); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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}
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