An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEngine;
using Fungus;
namespace Fungus.EditorUtils
{
[CustomEditor(typeof(SavePoint))]
public class SavePointEditor : CommandEditor
{
protected SerializedProperty resumeBlockProp;
protected SerializedProperty saveNowProp;
protected virtual void OnEnable()
{
if (NullTargetCheck()) // Check for an orphaned editor instance
return;
resumeBlockProp = serializedObject.FindProperty("resumeBlock");
saveNowProp = serializedObject.FindProperty("saveNow");
}
public override void DrawCommandGUI()
{
var flowchart = FlowchartWindow.GetFlowchart();
if (flowchart == null)
{
return;
}
serializedObject.Update();
BlockEditor.BlockField(resumeBlockProp,
new GUIContent("Resume Block", "Block to call when save data is loaded again"),
new GUIContent("<None>"),
flowchart);
EditorGUILayout.PropertyField(saveNowProp);
serializedObject.ApplyModifiedProperties();
}
}
}