An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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814 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// </summary>
[CommandInfo("Scripting",
"Priority Count",
"Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")]
public class FungusPrirorityCurrentCount : Command
{
public FloatVar outVar;
public override void OnEnter()
{
outVar.Value = FungusPrioritySignals.CurrentPriorityDepth;
Continue();
}
public override string GetSummary()
{
if(outVar == null)
{
return "Error: No out var supplied";
}
return outVar.Key;
}
}
}