using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus { /// /// [CommandInfo("Scripting", "Priority Count", "Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")] public class FungusPrirorityCurrentCount : Command { public FloatVar outVar; public override void OnEnter() { outVar.Value = FungusPrioritySignals.CurrentPriorityDepth; Continue(); } public override string GetSummary() { if(outVar == null) { return "Error: No out var supplied"; } return outVar.Key; } } }