An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
/// <summary>
/// Save manager signalling system.
/// You can use this to be notified about various events in the save game system.
/// </summary>
public static class SaveSignals
{
#region Public members
/// <summary>
/// GameSave signal. Sent when the game is saved.
/// </summary>
public static event GameSaveHandler OnGameSave;
public delegate void GameSaveHandler(string saveKey, string saveDescription);
public static void DoGameSave(string saveKey, string saveDescription) { if (OnGameSave != null) OnGameSave(saveKey, saveDescription); }
#endregion
}
}