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121 lines
2.6 KiB
121 lines
2.6 KiB
using System; |
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using UnityEngine; |
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#if UNITY_EDITOR |
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using UnityEditor; |
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#endif |
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namespace UnityStandardAssets.Utility |
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{ |
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#if UNITY_EDITOR |
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[ExecuteInEditMode] |
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#endif |
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public class PlatformSpecificContent : MonoBehaviour |
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#if UNITY_EDITOR |
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, UnityEditor.Build.IActiveBuildTargetChanged |
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#endif |
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{ |
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private enum BuildTargetGroup |
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{ |
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Standalone, |
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Mobile |
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} |
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[SerializeField] private BuildTargetGroup m_BuildTargetGroup; |
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[SerializeField] private GameObject[] m_Content = new GameObject[0]; |
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[SerializeField] private MonoBehaviour[] m_MonoBehaviours = new MonoBehaviour[0]; |
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[SerializeField] private bool m_ChildrenOfThisObject; |
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#if !UNITY_EDITOR |
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void OnEnable() |
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{ |
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CheckEnableContent(); |
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} |
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#else |
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public int callbackOrder |
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{ |
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get |
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{ |
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return 1; |
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} |
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} |
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#endif |
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#if UNITY_EDITOR |
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private void OnEnable() |
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{ |
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EditorApplication.update += Update; |
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} |
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private void OnDisable() |
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{ |
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EditorApplication.update -= Update; |
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} |
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public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget) |
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{ |
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CheckEnableContent(); |
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} |
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private void Update() |
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{ |
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CheckEnableContent(); |
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} |
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#endif |
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private void CheckEnableContent() |
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{ |
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#if (UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_TIZEN) |
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if (m_BuildTargetGroup == BuildTargetGroup.Mobile) |
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{ |
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EnableContent(true); |
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} else { |
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EnableContent(false); |
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} |
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#endif |
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#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_TIZEN) |
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if (m_BuildTargetGroup == BuildTargetGroup.Mobile) |
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{ |
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EnableContent(false); |
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} |
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else |
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{ |
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EnableContent(true); |
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} |
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#endif |
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} |
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private void EnableContent(bool enabled) |
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{ |
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if (m_Content.Length > 0) |
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{ |
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foreach (var g in m_Content) |
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{ |
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if (g != null) |
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{ |
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g.SetActive(enabled); |
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} |
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} |
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} |
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if (m_ChildrenOfThisObject) |
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{ |
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foreach (Transform t in transform) |
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{ |
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t.gameObject.SetActive(enabled); |
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} |
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} |
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if (m_MonoBehaviours.Length > 0) |
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{ |
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foreach (var monoBehaviour in m_MonoBehaviours) |
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{ |
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monoBehaviour.enabled = enabled; |
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} |
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} |
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} |
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} |
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}
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