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122 lines
2.6 KiB
122 lines
2.6 KiB
7 years ago
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using System;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UnityStandardAssets.Utility
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{
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#if UNITY_EDITOR
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[ExecuteInEditMode]
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#endif
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public class PlatformSpecificContent : MonoBehaviour
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#if UNITY_EDITOR
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, UnityEditor.Build.IActiveBuildTargetChanged
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#endif
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{
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private enum BuildTargetGroup
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{
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Standalone,
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Mobile
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}
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[SerializeField] private BuildTargetGroup m_BuildTargetGroup;
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[SerializeField] private GameObject[] m_Content = new GameObject[0];
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[SerializeField] private MonoBehaviour[] m_MonoBehaviours = new MonoBehaviour[0];
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[SerializeField] private bool m_ChildrenOfThisObject;
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#if !UNITY_EDITOR
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void OnEnable()
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{
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CheckEnableContent();
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}
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#else
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public int callbackOrder
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{
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get
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{
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return 1;
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}
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}
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#endif
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#if UNITY_EDITOR
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private void OnEnable()
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{
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EditorApplication.update += Update;
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}
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private void OnDisable()
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{
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EditorApplication.update -= Update;
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}
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public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
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{
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CheckEnableContent();
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}
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private void Update()
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{
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CheckEnableContent();
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}
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#endif
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private void CheckEnableContent()
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{
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#if (UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_TIZEN)
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if (m_BuildTargetGroup == BuildTargetGroup.Mobile)
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{
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EnableContent(true);
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} else {
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EnableContent(false);
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}
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#endif
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#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_TIZEN)
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if (m_BuildTargetGroup == BuildTargetGroup.Mobile)
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{
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EnableContent(false);
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}
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else
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{
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EnableContent(true);
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}
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#endif
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}
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private void EnableContent(bool enabled)
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{
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if (m_Content.Length > 0)
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{
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foreach (var g in m_Content)
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{
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if (g != null)
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{
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g.SetActive(enabled);
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}
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}
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}
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if (m_ChildrenOfThisObject)
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{
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foreach (Transform t in transform)
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{
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t.gameObject.SetActive(enabled);
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}
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}
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if (m_MonoBehaviours.Length > 0)
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{
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foreach (var monoBehaviour in m_MonoBehaviours)
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{
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monoBehaviour.enabled = enabled;
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}
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}
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}
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}
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}
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