An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
namespace Fungus
{
/// <summary>
/// Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.
/// </summary>
[CommandInfo("Variable",
"Set Variable",
"Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.")]
[AddComponentMenu("")]
public class SetVariable : Command
{
[Tooltip("The variable whos value will be set")]
[VariableProperty(typeof(BooleanVariable),
typeof(IntegerVariable),
typeof(FloatVariable),
typeof(StringVariable),
typeof(AnimatorVariable),
typeof(AudioSourceVariable),
typeof(ColorVariable),
typeof(GameObjectVariable),
typeof(MaterialVariable),
typeof(ObjectVariable),
typeof(Rigidbody2DVariable),
typeof(SpriteVariable),
typeof(TextureVariable),
typeof(TransformVariable),
typeof(Vector2Variable),
typeof(Vector3Variable))]
[SerializeField] protected Variable variable;
[Tooltip("The type of math operation to be performed")]
[SerializeField] protected SetOperator setOperator;
[Tooltip("Boolean value to set with")]
[SerializeField] protected BooleanData booleanData;
[Tooltip("Integer value to set with")]
[SerializeField] protected IntegerData integerData;
[Tooltip("Float value to set with")]
[SerializeField] protected FloatData floatData;
[Tooltip("String value to set with")]
[SerializeField] protected StringDataMulti stringData;
[Tooltip("Animator value to set with")]
[SerializeField] protected AnimatorData animatorData;
[Tooltip("AudioSource value to set with")]
[SerializeField] protected AudioSourceData audioSourceData;
[Tooltip("Color value to set with")]
[SerializeField] protected ColorData colorData;
[Tooltip("GameObject value to set with")]
[SerializeField] protected GameObjectData gameObjectData;
[Tooltip("Material value to set with")]
[SerializeField] protected MaterialData materialData;
[Tooltip("Object value to set with")]
[SerializeField] protected ObjectData objectData;
[Tooltip("Rigidbody2D value to set with")]
[SerializeField] protected Rigidbody2DData rigidbody2DData;
[Tooltip("Sprite value to set with")]
[SerializeField] protected SpriteData spriteData;
[Tooltip("Texture value to set with")]
[SerializeField] protected TextureData textureData;
[Tooltip("Transform value to set with")]
[SerializeField] protected TransformData transformData;
[Tooltip("Vector2 value to set with")]
[SerializeField] protected Vector2Data vector2Data;
[Tooltip("Vector3 value to set with")]
[SerializeField] protected Vector3Data vector3Data;
protected virtual void DoSetOperation()
{
if (variable == null)
{
return;
}
var t = variable.GetType();
if (t == typeof(BooleanVariable))
{
BooleanVariable booleanVariable = (variable as BooleanVariable);
booleanVariable.Apply(setOperator, booleanData.Value);
}
else if (t == typeof(IntegerVariable))
{
IntegerVariable integerVariable = (variable as IntegerVariable);
integerVariable.Apply(setOperator, integerData.Value);
}
else if (t == typeof(FloatVariable))
{
FloatVariable floatVariable = (variable as FloatVariable);
floatVariable.Apply(setOperator, floatData.Value);
}
else if (t == typeof(StringVariable))
{
StringVariable stringVariable = (variable as StringVariable);
var flowchart = GetFlowchart();
stringVariable.Apply(setOperator, flowchart.SubstituteVariables(stringData.Value));
}
else if (t == typeof(AnimatorVariable))
{
AnimatorVariable animatorVariable = (variable as AnimatorVariable);
animatorVariable.Apply(setOperator, animatorData.Value);
}
else if (t == typeof(AudioSourceVariable))
{
AudioSourceVariable audioSourceVariable = (variable as AudioSourceVariable);
audioSourceVariable.Apply(setOperator, audioSourceData.Value);
}
else if (t == typeof(ColorVariable))
{
ColorVariable colorVariable = (variable as ColorVariable);
colorVariable.Apply(setOperator, colorData.Value);
}
else if (t == typeof(GameObjectVariable))
{
GameObjectVariable gameObjectVariable = (variable as GameObjectVariable);
gameObjectVariable.Apply(setOperator, gameObjectData.Value);
}
else if (t == typeof(MaterialVariable))
{
MaterialVariable materialVariable = (variable as MaterialVariable);
materialVariable.Apply(setOperator, materialData.Value);
}
else if (t == typeof(ObjectVariable))
{
ObjectVariable objectVariable = (variable as ObjectVariable);
objectVariable.Apply(setOperator, objectData.Value);
}
else if (t == typeof(Rigidbody2DVariable))
{
Rigidbody2DVariable rigidbody2DVariable = (variable as Rigidbody2DVariable);
rigidbody2DVariable.Apply(setOperator, rigidbody2DData.Value);
}
else if (t == typeof(SpriteVariable))
{
SpriteVariable spriteVariable = (variable as SpriteVariable);
spriteVariable.Apply(setOperator, spriteData.Value);
}
else if (t == typeof(TextureVariable))
{
TextureVariable textureVariable = (variable as TextureVariable);
textureVariable.Apply(setOperator, textureData.Value);
}
else if (t == typeof(TransformVariable))
{
TransformVariable transformVariable = (variable as TransformVariable);
transformVariable.Apply(setOperator, transformData.Value);
}
else if (t == typeof(Vector2Variable))
{
Vector2Variable vector2Variable = (variable as Vector2Variable);
vector2Variable.Apply(setOperator, vector2Data.Value);
}
else if (t == typeof(Vector3Variable))
{
Vector3Variable vector3Variable = (variable as Vector3Variable);
vector3Variable.Apply(setOperator, vector3Data.Value);
}
}
#region Public members
public static readonly Dictionary<System.Type, SetOperator[]> operatorsByVariableType = new Dictionary<System.Type, SetOperator[]>() {
{ typeof(BooleanVariable), BooleanVariable.setOperators },
{ typeof(IntegerVariable), IntegerVariable.setOperators },
{ typeof(FloatVariable), FloatVariable.setOperators },
{ typeof(StringVariable), StringVariable.setOperators },
{ typeof(AnimatorVariable), AnimatorVariable.setOperators },
{ typeof(AudioSourceVariable), AudioSourceVariable.setOperators },
{ typeof(ColorVariable), ColorVariable.setOperators },
{ typeof(GameObjectVariable), GameObjectVariable.setOperators },
{ typeof(MaterialVariable), MaterialVariable.setOperators },
{ typeof(ObjectVariable), ObjectVariable.setOperators },
{ typeof(Rigidbody2DVariable), Rigidbody2DVariable.setOperators },
{ typeof(SpriteVariable), SpriteVariable.setOperators },
{ typeof(TextureVariable), TextureVariable.setOperators },
{ typeof(TransformVariable), TransformVariable.setOperators },
{ typeof(Vector2Variable), Vector2Variable.setOperators },
{ typeof(Vector3Variable), Vector3Variable.setOperators }
};
/// <summary>
/// The type of math operation to be performed.
/// </summary>
public virtual SetOperator _SetOperator { get { return setOperator; } }
public override void OnEnter()
{
DoSetOperation();
Continue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: Variable not selected";
}
string description = variable.Key;
switch (setOperator)
{
default:
case SetOperator.Assign:
description += " = ";
break;
case SetOperator.Negate:
description += " =! ";
break;
case SetOperator.Add:
description += " += ";
break;
case SetOperator.Subtract:
description += " -= ";
break;
case SetOperator.Multiply:
description += " *= ";
break;
case SetOperator.Divide:
description += " /= ";
break;
}
var t = variable.GetType();
if (t == typeof(BooleanVariable))
{
description += booleanData.GetDescription();
}
else if (t == typeof(IntegerVariable))
{
description += integerData.GetDescription();
}
else if (t == typeof(FloatVariable))
{
description += floatData.GetDescription();
}
else if (t == typeof(StringVariable))
{
description += stringData.GetDescription();
}
else if (t == typeof(AnimatorVariable))
{
description += animatorData.GetDescription();
}
else if (t == typeof(AudioSourceVariable))
{
description += audioSourceData.GetDescription();
}
else if (t == typeof(ColorVariable))
{
description += colorData.GetDescription();
}
else if (t == typeof(GameObjectVariable))
{
description += gameObjectData.GetDescription();
}
else if (t == typeof(MaterialVariable))
{
description += materialData.GetDescription();
}
else if (t == typeof(ObjectVariable))
{
description += objectData.GetDescription();
}
else if (t == typeof(Rigidbody2DVariable))
{
description += rigidbody2DData.GetDescription();
}
else if (t == typeof(SpriteVariable))
{
description += spriteData.GetDescription();
}
else if (t == typeof(TextureVariable))
{
description += textureData.GetDescription();
}
else if (t == typeof(TransformVariable))
{
description += transformData.GetDescription();
}
else if (t == typeof(Vector2Variable))
{
description += vector2Data.GetDescription();
}
else if (t == typeof(Vector3Variable))
{
description += vector3Data.GetDescription();
}
return description;
}
public override bool HasReference(Variable variable)
{
bool retval = (variable == this.variable) || base.HasReference(variable);
var t = variable.GetType();
//this is a nightmare
if (t == typeof(BooleanVariable))
{
retval |= booleanData.booleanRef == variable;
}
else if (t == typeof(IntegerVariable))
{
retval |= integerData.integerRef == variable;
}
else if (t == typeof(FloatVariable))
{
retval |= floatData.floatRef == variable;
}
else if (t == typeof(StringVariable))
{
retval |= stringData.stringRef == variable;
}
else if (t == typeof(AnimatorVariable))
{
retval |= animatorData.animatorRef == variable;
}
else if (t == typeof(AudioSourceVariable))
{
retval |= audioSourceData.audioSourceRef == variable;
}
else if (t == typeof(ColorVariable))
{
retval |= colorData.colorRef == variable;
}
else if (t == typeof(GameObjectVariable))
{
retval |= gameObjectData.gameObjectRef == variable;
}
else if (t == typeof(MaterialVariable))
{
retval |= materialData.materialRef == variable;
}
else if (t == typeof(ObjectVariable))
{
retval |= objectData.objectRef == variable;
}
else if (t == typeof(Rigidbody2DVariable))
{
retval |= rigidbody2DData.rigidbody2DRef == variable;
}
else if (t == typeof(SpriteVariable))
{
retval |= spriteData.spriteRef == variable;
}
else if (t == typeof(TextureVariable))
{
retval |= textureData.textureRef == variable;
}
else if (t == typeof(TransformVariable))
{
retval |= transformData.transformRef == variable;
}
else if (t == typeof(Vector2Variable))
{
retval |= vector2Data.vector2Ref == variable;
}
else if (t == typeof(Vector3Variable))
{
retval |= vector3Data.vector3Ref == variable;
}
return retval;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
#region Editor caches
#if UNITY_EDITOR
protected override void RefreshVariableCache()
{
base.RefreshVariableCache();
var f = GetFlowchart();
f.DetermineSubstituteVariables(stringData.Value, referencedVariables);
}
#endif
#endregion Editor caches
}
}