An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Deletes a saved value from permanent storage.
/// </summary>
[CommandInfo("Variable",
"Delete Save Key",
"Deletes a saved value from permanent storage.")]
[AddComponentMenu("")]
public class DeleteSaveKey : Command
{
[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}")]
[SerializeField] protected string key = "";
#region Public members
public override void OnEnter()
{
if (key == "")
{
Continue();
return;
}
var flowchart = GetFlowchart();
// Prepend the current save profile (if any)
string prefsKey = SetSaveProfile.SaveProfile + "_" + flowchart.SubstituteVariables(key);
PlayerPrefs.DeleteKey(prefsKey);
Continue();
}
public override string GetSummary()
{
if (key.Length == 0)
{
return "Error: No stored value key selected";
}
return key;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
#region Editor caches
#if UNITY_EDITOR
protected override void RefreshVariableCache()
{
base.RefreshVariableCache();
var f = GetFlowchart();
f.DetermineSubstituteVariables(key, referencedVariables);
}
#endif
#endregion Editor caches
}
}