An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Writes a log message to the debug console.
/// </summary>
[CommandInfo("Scripting",
"Debug Break",
"Calls Debug.Break if enabled. Also useful for putting a visual studio breakbpoint within.")]
[AddComponentMenu("")]
public class DebugBreak : Command
{
[SerializeField] new protected BooleanData enabled = new BooleanData(true);
public override void OnEnter()
{
if (enabled.Value)
Debug.Break();
Continue();
}
public override string GetSummary()
{
return enabled.Value ? "enabled" : "disabled";
}
public override bool HasReference(Variable variable)
{
return variable == enabled.booleanRef;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}