An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
[AddComponentMenu("")]
public abstract class Condition : Command
{
public static string GetOperatorDescription(CompareOperator compareOperator)
{
string summary = "";
switch (compareOperator)
{
case CompareOperator.Equals:
summary += "==";
break;
case CompareOperator.NotEquals:
summary += "!=";
break;
case CompareOperator.LessThan:
summary += "<";
break;
case CompareOperator.GreaterThan:
summary += ">";
break;
case CompareOperator.LessThanOrEquals:
summary += "<=";
break;
case CompareOperator.GreaterThanOrEquals:
summary += ">=";
break;
}
return summary;
}
#region Public members
public override void OnEnter()
{
if (ParentBlock == null)
{
return;
}
if( !HasNeededProperties() )
{
Continue();
return;
}
if( !this.IsElseIf )
{
EvaluateAndContinue();
}
else
{
System.Type previousCommandType = ParentBlock.GetPreviousActiveCommandType();
var prevCmdIndent = ParentBlock.GetPreviousActiveCommandIndent();
//handle our matching if or else if in the chain failing and moving to us,
// need to make sure it is the same indent level
if (prevCmdIndent == IndentLevel && previousCommandType.IsSubclassOf(typeof(Condition)))
{
// Else If behaves the same as an If command
EvaluateAndContinue();
}
else
{
// Else If behaves mostly like an Else command,
// but will also jump to a following Else command.
// Stop if this is the last command in the list
if (CommandIndex >= ParentBlock.CommandList.Count - 1)
{
StopParentBlock();
return;
}
// Find the next End command at the same indent level as this Else If command
int indent = indentLevel;
for (int i = CommandIndex + 1; i < ParentBlock.CommandList.Count; ++i)
{
var command = ParentBlock.CommandList[i];
if (command.IndentLevel == indent)
{
System.Type type = command.GetType();
if (type == typeof(End))
{
// Execute command immediately after the Else or End command
Continue(command.CommandIndex + 1);
return;
}
}
}
// No End command found
StopParentBlock();
}
}
}
public override bool OpenBlock()
{
return true;
}
#endregion
protected virtual void EvaluateAndContinue()
{
if (EvaluateCondition())
{
OnTrue();
}
else
{
OnFalse();
}
}
protected virtual void OnTrue()
{
Continue();
}
protected virtual void OnFalse()
{
// Last command in block
if (CommandIndex >= ParentBlock.CommandList.Count)
{
StopParentBlock();
return;
}
// Find the next Else, ElseIf or End command at the same indent level as this If command
for (int i = CommandIndex + 1; i < ParentBlock.CommandList.Count; ++i)
{
Command nextCommand = ParentBlock.CommandList[i];
if (nextCommand == null)
{
continue;
}
// Find next command at same indent level as this If command
// Skip disabled commands, comments & labels
if (!((Command)nextCommand).enabled ||
nextCommand.GetType() == typeof(Comment) ||
nextCommand.GetType() == typeof(Label) ||
nextCommand.IndentLevel != indentLevel)
{
continue;
}
System.Type type = nextCommand.GetType();
if (type == typeof(Else) ||
type == typeof(End))
{
if (i >= ParentBlock.CommandList.Count - 1)
{
// Last command in Block, so stop
StopParentBlock();
}
else
{
// Execute command immediately after the Else or End command
Continue(nextCommand.CommandIndex + 1);
return;
}
}
else if (type.IsSubclassOf(typeof(Condition)) && (nextCommand as Condition).IsElseIf)
{
// Execute the Else If command
Continue(i);
return;
}
}
// No matching End command found, so just stop the block
StopParentBlock();
}
protected abstract bool EvaluateCondition();
protected abstract bool HasNeededProperties();
protected virtual bool IsElseIf { get { return false; } }
}
}