An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("Audio",
"Play Music",
"Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads.")]
[AddComponentMenu("")]
public class PlayMusic : Command
{
[Tooltip("Music sound clip to play")]
public AudioClip musicClip;
[Tooltip("Time to begin playing in seconds. If the audio file is compressed, the time index may be inaccurate.")]
public float atTime;
public override void OnEnter()
{
MusicController musicController = MusicController.GetInstance();
if (musicController != null)
{
float startTime = Mathf.Max (0, atTime);
musicController.PlayMusic(musicClip, startTime);
}
Continue();
}
public override string GetSummary()
{
if (musicClip == null)
{
return "Error: No music clip selected";
}
return musicClip.name;
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
}
}