using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("Audio", "Play Music", "Plays looping game music. If any game music is already playing, it is stopped. Game music will continue playing across scene loads.")] [AddComponentMenu("")] public class PlayMusic : Command { [Tooltip("Music sound clip to play")] public AudioClip musicClip; [Tooltip("Time to begin playing in seconds. If the audio file is compressed, the time index may be inaccurate.")] public float atTime; public override void OnEnter() { MusicController musicController = MusicController.GetInstance(); if (musicController != null) { float startTime = Mathf.Max (0, atTime); musicController.PlayMusic(musicClip, startTime); } Continue(); } public override string GetSummary() { if (musicClip == null) { return "Error: No music clip selected"; } return musicClip.name; } public override Color GetButtonColor() { return new Color32(242, 209, 176, 255); } } }