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28 lines
666 B
28 lines
666 B
using UnityEngine; |
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using System.Collections; |
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using Fungus; |
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// The parallax effect is achieved by attaching a Parallax script to each sprite that requires a |
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// parallax offset. The offset is then applied automatically whenever the camera moves around the active Room. |
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// There is a handy parallax sprite prefab in Fungus/Prefabs/ParallaxSprite.prefab |
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public class ParallaxRoom : Room |
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{ |
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public View mainView; |
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public View zoomView; |
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public Room menuRoom; |
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void OnEnter() |
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{ |
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SetView(mainView); |
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Say("Let's zoom in!"); |
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PanToView(zoomView, 2); |
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Say("Oooh! Nice parallax!"); |
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PanToView(mainView, 2); |
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Say("Mmmm... purdy!"); |
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MoveToRoom(menuRoom); |
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} |
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}
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