You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
29 lines
666 B
29 lines
666 B
11 years ago
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
using Fungus;
|
||
|
|
||
|
// The parallax effect is achieved by attaching a Parallax script to each sprite that requires a
|
||
|
// parallax offset. The offset is then applied automatically whenever the camera moves around the active Room.
|
||
|
// There is a handy parallax sprite prefab in Fungus/Prefabs/ParallaxSprite.prefab
|
||
|
|
||
|
public class ParallaxRoom : Room
|
||
|
{
|
||
|
public View mainView;
|
||
|
public View zoomView;
|
||
|
|
||
|
public Room menuRoom;
|
||
|
|
||
|
void OnEnter()
|
||
|
{
|
||
|
SetView(mainView);
|
||
|
|
||
|
Say("Let's zoom in!");
|
||
|
PanToView(zoomView, 2);
|
||
|
Say("Oooh! Nice parallax!");
|
||
|
PanToView(mainView, 2);
|
||
|
Say("Mmmm... purdy!");
|
||
|
|
||
|
MoveToRoom(menuRoom);
|
||
|
}
|
||
|
}
|