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51 lines
940 B
51 lines
940 B
using UnityEngine; |
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using System.Collections; |
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using Fungus; |
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namespace Fungus |
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{ |
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// Simple button handler class. |
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// When the user taps on the button, the named method is called on ancestor game objects (if it exists). |
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[RequireComponent (typeof (SpriteController))] |
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[RequireComponent (typeof (Collider2D))] |
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public class Button : MonoBehaviour |
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{ |
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public string methodName; |
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public SpriteController spriteController; |
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public bool autoDisable = false; |
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void Start() |
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{ |
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spriteController = GetComponent<SpriteController>(); |
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} |
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void OnMouseUpAsButton() |
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{ |
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if (methodName == "") |
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{ |
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return; |
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} |
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// Ignore button press if button is not fully visible |
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if (!spriteController.isShown) |
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{ |
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return; |
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} |
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Room room = Game.GetInstance().activeRoom; |
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if (room == null) |
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{ |
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return; |
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} |
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room.ExecuteCommandMethod(methodName); |
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if (autoDisable) |
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{ |
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gameObject.SetActive(false); |
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} |
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} |
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} |
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} |