using UnityEngine; using System.Collections; using Fungus; namespace Fungus { // Simple button handler class. // When the user taps on the button, the named method is called on ancestor game objects (if it exists). [RequireComponent (typeof (SpriteController))] [RequireComponent (typeof (Collider2D))] public class Button : MonoBehaviour { public string methodName; public SpriteController spriteController; public bool autoDisable = false; void Start() { spriteController = GetComponent(); } void OnMouseUpAsButton() { if (methodName == "") { return; } // Ignore button press if button is not fully visible if (!spriteController.isShown) { return; } Room room = Game.GetInstance().activeRoom; if (room == null) { return; } room.ExecuteCommandMethod(methodName); if (autoDisable) { gameObject.SetActive(false); } } } }