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442 lines
18 KiB
442 lines
18 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System.Collections; |
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using UnityEditor; |
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using System.Linq; |
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using System.Reflection; |
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using System; |
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using System.Collections.Generic; |
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namespace Fungus.EditorUtils |
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{ |
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[CustomEditor(typeof(InvokeMethod))] |
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public class InvokeMethodEditor : CommandEditor |
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{ |
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InvokeMethod targetMethod; |
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public override void DrawCommandGUI() |
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{ |
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base.DrawCommandGUI(); |
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targetMethod = target as InvokeMethod; |
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if (targetMethod == null || targetMethod.TargetObject == null) |
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return; |
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SerializedObject objSerializedTarget = new SerializedObject(targetMethod); |
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string component = ShowComponents(objSerializedTarget, targetMethod.TargetObject); |
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// show component methods if selected |
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if (!string.IsNullOrEmpty(component)) |
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{ |
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var method = ShowMethods(objSerializedTarget, targetMethod.TargetObject, component); |
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// show method parameters if selected |
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if (method != null) |
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{ |
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objSerializedTarget.ApplyModifiedProperties(); |
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ShowParameters(objSerializedTarget, targetMethod.TargetObject, method); |
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ShowReturnValue(objSerializedTarget, method); |
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} |
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} |
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} |
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private string ShowComponents(SerializedObject objTarget, GameObject gameObject) |
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{ |
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var targetComponentAssemblyName = objTarget.FindProperty("targetComponentAssemblyName"); |
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var targetComponentFullname = objTarget.FindProperty("targetComponentFullname"); |
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var targetComponentText = objTarget.FindProperty("targetComponentText"); |
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var objComponents = gameObject.GetComponents<Component>(); |
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var objTypesAssemblynames = (from objComp in objComponents select objComp.GetType().AssemblyQualifiedName).ToList(); |
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var objTypesName = (from objComp in objComponents select objComp.GetType().Name).ToList(); |
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int index = objTypesAssemblynames.IndexOf(targetComponentAssemblyName.stringValue); |
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index = EditorGUILayout.Popup("Target Component", index, objTypesName.ToArray()); |
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if (index != -1) |
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{ |
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targetComponentAssemblyName.stringValue = objTypesAssemblynames[index]; |
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targetComponentFullname.stringValue = objComponents.GetType().FullName; |
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targetComponentText.stringValue = objTypesName[index]; |
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} |
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else |
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{ |
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targetComponentAssemblyName.stringValue = null; |
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} |
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objTarget.ApplyModifiedProperties(); |
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return targetComponentAssemblyName.stringValue; |
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} |
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private MethodInfo ShowMethods(SerializedObject objTarget, GameObject gameObject, string component) |
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{ |
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MethodInfo result = null; |
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var targetMethodProp = objTarget.FindProperty("targetMethod"); |
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var targetMethodTextProp = objTarget.FindProperty("targetMethodText"); |
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var methodParametersProp = objTarget.FindProperty("methodParameters"); |
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var showInheritedProp = objTarget.FindProperty("showInherited"); |
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var saveReturnValueProp = objTarget.FindProperty("saveReturnValue"); |
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var returnValueKeyProp = objTarget.FindProperty("returnValueVariableKey"); |
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var objComponent = gameObject.GetComponent(ReflectionHelper.GetType(component)); |
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var bindingFlags = BindingFlags.Default | BindingFlags.Public | BindingFlags.Instance; |
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if (!showInheritedProp.boolValue) |
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{ |
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bindingFlags |= BindingFlags.DeclaredOnly; |
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} |
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if (objComponent != null) |
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{ |
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var objMethods = objComponent.GetType().GetMethods(bindingFlags); |
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var methods = (from objMethod in objMethods where !objMethod.IsSpecialName select objMethod).ToList(); // filter out the getter/setter methods |
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var methodText = (from objMethod in methods select objMethod.Name + FormatParameters(objMethod.GetParameters()) + ": " + objMethod.ReturnType.Name).ToList(); |
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int index = methodText.IndexOf(targetMethodTextProp.stringValue); |
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index = EditorGUILayout.Popup("Target Method", index, methodText.ToArray()); |
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EditorGUILayout.PropertyField(showInheritedProp); |
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if (index != -1) |
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{ |
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if (targetMethodTextProp.stringValue != methodText[index]) |
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{ |
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// reset |
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methodParametersProp.ClearArray(); |
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methodParametersProp.arraySize = methods[index].GetParameters().Length; |
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saveReturnValueProp.boolValue = false; |
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returnValueKeyProp.stringValue = null; |
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} |
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targetMethodTextProp.stringValue = methodText[index]; |
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targetMethodProp.stringValue = methods[index].Name; |
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result = methods[index]; |
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} |
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else |
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{ |
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targetMethodTextProp.stringValue = null; |
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targetMethodProp.stringValue = null; |
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} |
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objTarget.ApplyModifiedProperties(); |
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} |
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return result; |
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} |
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private void ShowParameters(SerializedObject objTarget, GameObject gameObject, MethodInfo method) |
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{ |
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var methodParametersProp = objTarget.FindProperty("methodParameters"); |
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var objParams = method.GetParameters(); |
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if (objParams.Length > 0) |
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{ |
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GUILayout.Space(20); |
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EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel); |
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EditorGUILayout.BeginVertical(EditorStyles.helpBox); |
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for (int i = 0; i < objParams.Length; i++) |
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{ |
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var objParam = objParams[i]; |
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GUILayout.BeginHorizontal(); |
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string labelFormat = string.Format("{0}: {1}", objParam.ParameterType.Name, objParam.Name); |
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var objItemProp = methodParametersProp.GetArrayElementAtIndex(i); |
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var serObjValueProp = objItemProp.FindPropertyRelative("objValue"); |
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var serVariableKeyProp = objItemProp.FindPropertyRelative("variableKey"); |
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var serValueTypeAssemblynameProp = serObjValueProp.FindPropertyRelative("typeAssemblyname"); |
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var serValueTypeFullnameProp = serObjValueProp.FindPropertyRelative("typeFullname"); |
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serValueTypeAssemblynameProp.stringValue = objParam.ParameterType.AssemblyQualifiedName; |
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serValueTypeFullnameProp.stringValue = objParam.ParameterType.FullName; |
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bool isDrawn = true; |
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if (string.IsNullOrEmpty(serVariableKeyProp.stringValue)) |
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{ |
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isDrawn = DrawTypedPropertyInput(labelFormat, serObjValueProp, objParam.ParameterType); |
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} |
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if (isDrawn) |
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{ |
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var vars = GetFungusVariablesByType(targetMethod.GetFlowchart().Variables, objParam.ParameterType); |
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var values = new string[] { "<Value>" }; |
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var displayValue = values.Concat(vars).ToList(); |
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int index = displayValue.IndexOf(serVariableKeyProp.stringValue); |
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if (index == -1) |
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{ |
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index = 0; |
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} |
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if (string.IsNullOrEmpty(serVariableKeyProp.stringValue)) |
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{ |
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index = EditorGUILayout.Popup(index, displayValue.ToArray(), GUILayout.MaxWidth(80)); |
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} |
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else |
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{ |
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index = EditorGUILayout.Popup(labelFormat, index, displayValue.ToArray()); |
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} |
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if (index > 0) |
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{ |
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serVariableKeyProp.stringValue = displayValue[index]; |
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} |
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else |
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{ |
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serVariableKeyProp.stringValue = null; |
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} |
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} |
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else |
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{ |
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var style = EditorStyles.label; |
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var prevColor = style.normal.textColor; |
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style.normal.textColor = Color.red; |
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EditorGUILayout.LabelField(new GUIContent(objParam.ParameterType.Name + " cannot be drawn, don´t use this method in the flowchart."), style); |
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style.normal.textColor = prevColor; |
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} |
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GUILayout.EndHorizontal(); |
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} |
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EditorGUILayout.EndVertical(); |
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objTarget.ApplyModifiedProperties(); |
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} |
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} |
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private void ShowReturnValue(SerializedObject objTarget, MethodInfo method) |
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{ |
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var saveReturnValueProp = objTarget.FindProperty("saveReturnValue"); |
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var returnValueKeyProp = objTarget.FindProperty("returnValueVariableKey"); |
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var returnValueTypeProp = objTarget.FindProperty("returnValueType"); |
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var callModeProp = objTarget.FindProperty("callMode"); |
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returnValueTypeProp.stringValue = method.ReturnType.FullName; |
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if (method.ReturnType == typeof(IEnumerator)) |
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{ |
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GUILayout.Space(20); |
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EditorGUILayout.PropertyField(callModeProp); |
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} |
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else if (method.ReturnType != typeof(void)) |
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{ |
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GUILayout.Space(20); |
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EditorGUILayout.LabelField("Return Value", EditorStyles.boldLabel); |
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EditorGUILayout.BeginVertical(EditorStyles.helpBox); |
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saveReturnValueProp.boolValue = EditorGUILayout.Toggle("Save return value", saveReturnValueProp.boolValue); |
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if (saveReturnValueProp.boolValue) |
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{ |
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var vars = GetFungusVariablesByType(targetMethod.GetFlowchart().Variables, method.ReturnType).ToList(); |
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int index = vars.IndexOf(returnValueKeyProp.stringValue); |
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index = EditorGUILayout.Popup(method.ReturnType.Name, index, vars.ToArray()); |
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if (index != -1) |
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{ |
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returnValueKeyProp.stringValue = vars[index]; |
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} |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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else |
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{ |
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saveReturnValueProp.boolValue = false; |
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} |
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objTarget.ApplyModifiedProperties(); |
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} |
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private bool DrawTypedPropertyInput(string label, SerializedProperty objProperty, Type type) |
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{ |
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SerializedProperty objectValue = null; |
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if (type == typeof(int)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("intValue"); |
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objectValue.intValue = EditorGUILayout.IntField(new GUIContent(label), objectValue.intValue); |
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return true; |
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} |
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else if (type == typeof(bool)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("boolValue"); |
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objectValue.boolValue = EditorGUILayout.Toggle(new GUIContent(label), objectValue.boolValue); |
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return true; |
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} |
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else if (type == typeof(float)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("floatValue"); |
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objectValue.floatValue = EditorGUILayout.FloatField(new GUIContent(label), objectValue.floatValue); |
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return true; |
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} |
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else if (type == typeof(string)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("stringValue"); |
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objectValue.stringValue = EditorGUILayout.TextField(new GUIContent(label), objectValue.stringValue); |
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return true; |
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} |
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else if (type == typeof(Color)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("colorValue"); |
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objectValue.colorValue = EditorGUILayout.ColorField(new GUIContent(label), objectValue.colorValue); |
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return true; |
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} |
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else if (type == typeof(UnityEngine.GameObject)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("gameObjectValue"); |
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objectValue.objectReferenceValue = EditorGUILayout.ObjectField(new GUIContent(label), objectValue.objectReferenceValue, typeof(UnityEngine.GameObject), true); |
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return true; |
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} |
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else if (type == typeof(UnityEngine.Material)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("materialValue"); |
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objectValue.objectReferenceValue = EditorGUILayout.ObjectField(new GUIContent(label), objectValue.objectReferenceValue, typeof(UnityEngine.Material), true); |
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return true; |
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} |
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else if (type == typeof(UnityEngine.Sprite)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("spriteValue"); |
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objectValue.objectReferenceValue = EditorGUILayout.ObjectField(new GUIContent(label), objectValue.objectReferenceValue, typeof(UnityEngine.Sprite), true); |
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return true; |
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} |
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else if (type == typeof(UnityEngine.Texture)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("textureValue"); |
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objectValue.objectReferenceValue = EditorGUILayout.ObjectField(new GUIContent(label), objectValue.objectReferenceValue, typeof(UnityEngine.Texture), true); |
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return true; |
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} |
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else if (type == typeof(UnityEngine.Vector2)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("vector2Value"); |
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objectValue.vector2Value = EditorGUILayout.Vector2Field(new GUIContent(label), objectValue.vector2Value); |
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return true; |
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} |
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else if (type == typeof(UnityEngine.Vector3)) |
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{ |
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objectValue = objProperty.FindPropertyRelative("vector3Value"); |
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objectValue.vector3Value = EditorGUILayout.Vector3Field(new GUIContent(label), objectValue.vector3Value); |
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return true; |
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} |
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else if (type.IsSubclassOf(typeof(UnityEngine.Object))) |
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{ |
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objectValue = objProperty.FindPropertyRelative("objectValue"); |
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objectValue.objectReferenceValue = EditorGUILayout.ObjectField(new GUIContent(label), objectValue.objectReferenceValue, type, true); |
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return true; |
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} |
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else if (type.IsEnum) |
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{ |
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var enumNames = Enum.GetNames(type); |
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objectValue = objProperty.FindPropertyRelative("intValue"); |
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objectValue.intValue = EditorGUILayout.Popup(label, objectValue.intValue, enumNames); |
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return true; |
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} |
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return false; |
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} |
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private string[] GetFungusVariablesByType(List<Variable> variables, Type type) |
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{ |
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string[] result = new string[0]; |
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if (type == typeof(int)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(IntegerVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(bool)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(BooleanVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(float)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(FloatVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(string)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(StringVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(Color)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(ColorVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(UnityEngine.GameObject)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(GameObjectVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(UnityEngine.Material)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(MaterialVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(UnityEngine.Sprite)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(SpriteVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(UnityEngine.Texture)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(TextureVariable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(UnityEngine.Vector2)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(Vector2Variable) select v.Key).ToArray(); |
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} |
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else if (type == typeof(UnityEngine.Vector3)) |
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{ |
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result = (from v in variables where v.GetType() == typeof(Vector3Variable) select v.Key).ToArray(); |
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} |
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else if (type.IsSubclassOf(typeof(UnityEngine.Object))) |
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{ |
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result = (from v in variables where v.GetType() == typeof(ObjectVariable) select v.Key).ToArray(); |
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} |
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return result; |
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} |
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private string FormatParameters(ParameterInfo[] paramInfo) |
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{ |
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string result = " ("; |
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for (int i = 0; i < paramInfo.Length; i++) |
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{ |
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var pi = paramInfo[i]; |
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result += pi.ParameterType.Name; // " arg" + (i + 1); |
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if (i < paramInfo.Length - 1) |
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{ |
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result += ", "; |
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} |
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} |
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return result + ")"; |
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} |
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private object GetDefaultValue(Type t) |
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{ |
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if (t.IsValueType) |
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return Activator.CreateInstance(t); |
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return null; |
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} |
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} |
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} |